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The forest mod api github
The forest mod api github












the forest mod api github
  1. #THE FOREST MOD API GITHUB INSTALL#
  2. #THE FOREST MOD API GITHUB FULL#

Normal Coords for the Items and Outside Bounds Mod's Boss Chaos Island on the End gen (every 10000 blocks in X and/or Z) and blocks/mechanics behaviour Outside Bounds Waypoints and entities workĬomputer and Turtle behaviour Outside Bounds and programs that interact Outside Bounds Minimap works > 0, below 0 only black, no lighting issues.

#THE FOREST MOD API GITHUB FULL#

Minimap and Full screen map work (but become very dark) outside vanilla bounds (over 2048 works too), height of the ground shown is a bit inaccurate, Waypoints work but have no beacons Max Y= 200, Flys below -2048 ok, Ships disappear after getting out at any y Fix by CursedFlamesĬaves (which imo isnt part of the mod really) dont generate below y0 F3+a doesnt work)Ĭustom Cubic doesn't have vis. Gates can only connect to loaded chunks, rendering of the port effects is broken (does not appear or dissapear unless you hard reload the chunks. Signals/Itemhopper/Stations/Routing tested You can go through protals above 256 & under 0, but you cant remove them or go from somewhere else (one way, example: portal in vanilla heights and one somewhere under 0, you can go throught the under 0 but not from the other side) prone to crashing Lighting issues but no more hard crashes D1-D2 won't render nonvanilla heights It does work in all height, BUT you cant interact with it(ALL, Computers, Robots, Drones, normal Blocks) ever again if it is outside vanilla bounds (but still can operate there) Works at all y levels - Up to 256 apart, depending on render distance Yet to test if it registers ore generation pattern properly if Y256/2048 Also, to avoid cave lighting crashes, turn it off in the configs However waypoints work, except for the beams. Rubber Trees don't like spawning in regular worlds, Industrial TNT crashes the game, there are likely other problems

#THE FOREST MOD API GITHUB INSTALL#

Will work at all heights seemlessly when new API is out (Rubber Trees generate too!Ĭan't install Drill Head(unrelated to CC)īreaking the distillation tower causes a crash otherwise fine Works at all y levels, may have to close and reopen new world first thoughīelow -500 blocks dont turn into block entities Can't interact with conduits outside the Y=-2048.2047 rangeĪll sorts of bugs upon placing or showing ghost block of a forge multipart When using Travel Anchors, you can teleport to vanilla heights, but not under/above it (Error: invalidTarget (no Crash)). No issues transferring items out of bounds.įully functional at all Y levels, but block lighting can lag behind sometimes (F3+A to fix)ĭeep Darkness generates like a vanilla world would outside normal range Only working in Biomes O' Plenty worldtype, Biomes do not(?) spawn in Cubic Chunks custom world types No ores since there's no bedrock for them to generate in. Unknown crash that sometimes occur when exploring the world (crash-log coming) I.D.'s fixed, AC blocks don't work right on Davinci Vessels? Great for adding ores after generating Custom Cubic worlds (Ore+Meteor) Generation works, but crashes on loading the spatial dimension Mod List: - REMINDER: These are for testing with the PRE-api versions of CC ( 852 and lower) Mod name Everything: Test all the mod's functions, including Outside Bounds.Bounds Checking: Needs to be tested on (Y256) and (Y2048).Stable - Everything ( except world generation in CustomCubic) works correctly.

the forest mod api github

  • Mostly Stable - The respective mod works, but has a few features that does not work as intended.
  • In-game (Stable) - The game does not crash occasionally, but glitches occur with the respective mod.
  • In-game (Unstable) - You are in-game, but the respective mod feature does not work at all or makes you crash.
  • World Load Crash - Crash when loading or creating a world.
  • CubicChunks for Minecraft 1.12.2 now working stable on Forge 2705.
  • Don't specify version "Any" unless you really are absolutely sure there is nothing in cubic chunks that could break this mod. The mod list should be organized alphabetically by mod name. Always mention the exact cubic chunks build or commit hash used when testing, and the tested mod version. If people start abusing it, I will only allow certain people to access it. This is meant to be the community maintained mod compatibility list.














    The forest mod api github